AoeStats
← Far King Noob

Arena

511477900Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 41m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Tatars · Australia
1346
+12
🇳🇿 Celts · New Zealand
1303
+13
🇲🇽 Franks · Mexico
1261
+15
🇨🇳 Vietnamese · China
1190
+36
vs
🇬🇧 Mongols · United Kingdom
1341
-19
🇳🇿 Teutons · New Zealand
1238
-14
🇳🇿 Franks · New Zealand
1196
-13
🇳🇿 Lithuanians · New Zealand
1189
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 2,294 10:30 14:28 30:09 ⛏ Fast Castle
38 1,582 10:54 15:39 — ⛏ Fast Castle
37 1,538 11:21 15:02 — ⛏ Fast Castle
35 1,427 10:45 14:27 27:49 ⛏ Fast Castle
34 1,391 9:27 19:06 30:22 ⚔ Archer Rush
33 1,379 10:18 14:13 28:36 ⛏ Fast Castle
27 1,118 10:25 17:04 30:14 ⛏ Fast Castle
25 1,032 10:19 14:07 31:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,880 12,795 18,470 2,405 63,550 70,731
26,945 13,420 16,570 3,150 60,085 66,471
18,690 17,490 8,680 4,450 49,310 63,273
22,325 13,005 8,825 2,250 46,405 50,786
13,380 16,450 9,825 950 40,605 50,759
11,135 4,740 4,020 2,270 22,165 27,552
10,930 6,405 3,095 1,500 21,930 23,268
5,810 5,396 2,350 400 13,956 19,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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