AoeStats
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Nomad

514346383Analyzed
4v4 RM · 19d ago on Oct 17, 2026· 45m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1440
+11
🇺🇸 Varangians · United States
1397
+12
🇺🇸 Armenians · United States
1378
+13
🇸🇪 Dravidians · Sweden
1346
+15
vs
🇹🇼 Lithuanians · Taiwan
1329
-13
🇹🇼 Maya · Taiwan
1326
-13
🇹🇼 Magyars · Taiwan
1323
-13
🇹🇼 Hindustanis · Taiwan
1300
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,090 16:15 20:16 41:19 ⛏ Fish Boom FC
42 1,911 13:41 18:40 35:35 ⛏ Fish Boom FC
37 1,653 13:53 17:43 38:17 ⛏ Fish Boom FC
35 1,578 15:05 19:03 30:01 ⛏ Fish Boom FC
32 1,454 12:44 24:08 — ⚔ Fish Boom into Galleys FC into Archers into Towers
30 1,339 13:55 18:10 36:19 ⛏ Fish Boom FC
28 1,241 14:58 19:52 30:48 ⛏ Fish Boom FC
24 1,098 11:58 23:03 — ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
11,000 17,585 9,975 4,900 43,460 49,170
18,470 14,870 7,745 2,195 43,280 45,007
15,420 12,816 6,080 2,450 36,766 42,360
13,080 14,988 7,185 1,050 36,303 38,988
17,310 9,480 5,475 1,800 34,065 36,130
13,225 12,725 3,770 2,750 32,470 35,249
13,055 11,120 4,580 1,700 30,455 33,281
3,700 6,092 1,680 350 11,822 12,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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