AoeStats
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MegaRandom

511429658Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 69m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Berbers · Brazil
1027
+14
🇧🇷 Byzantines · Brazil
945
+49
🇨🇱 Burgundians · Chile
934
+17
🇦🇺 Franks · Australia
897
+19
vs
🇺🇸 Inca · United States
994
-18
🇺🇸 Spanish · United States
967
-17
🇨🇦 Varangians · Canada
959
-16
🇦🇷 Teutons · Argentina
951
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,682 10:37 20:11 38:29 ⛏ Fast Castle
28 1,970 12:14 16:47 35:48 ⛏ Fast Castle
25 1,707 11:21 18:33 35:33 ⛏ Fast Castle
24 1,681 12:33 17:51 36:07 ⛏ Fast Castle
23 1,590 16:58 26:11 38:44 ⛏ Fast Castle
21 1,428 13:46 21:27 34:56 ⛏ Fish Boom FC
21 1,420 11:49 19:45 35:50 ⛏ Fast Castle
10 693 15:44 29:55 56:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,775 38,418 27,400 5,690 111,283 117,704
40,295 30,795 15,635 4,385 91,110 101,158
34,360 30,054 23,585 2,850 90,849 95,192
42,295 25,700 17,425 2,995 88,415 94,904
35,550 21,110 21,975 3,630 82,265 97,953
26,000 26,160 18,470 3,575 74,205 116,348
26,770 26,205 13,410 1,835 68,220 92,369
17,070 8,562 10,245 1,625 37,502 43,687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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