AoeStats
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Oasis

514429682Analyzed
3v3 RM · 12h ago on Oct 17, 2026· 62m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khmer · India
755
+14
🇺🇸 Poles · United States
743
+14
🇷🇸 Huns · Serbia
729
+15
vs
🇦🇷 Cumans · Argentina
824
-20
🇦🇷 Tatars · Argentina
656
-12
🇪🇸 Malians · Spain
627
-11
Player eAPM Actions Feudal Castle Imperial Opening
20 1,224 12:44 17:22 34:28 ⛏ Fast Castle
17 1,054 16:43 31:32 —
15 945 11:22 24:25 44:04 ⚔ Scout Rush
15 932 16:17 25:34 51:03
11 671 14:02 28:45 39:12 ⛏ Fast Castle
11 706 12:29 23:49 40:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,275 18,741 12,465 3,025 64,506 109,611
23,615 17,140 18,735 2,210 61,700 89,612
18,785 20,782 5,760 5,750 51,077 62,890
17,085 10,524 8,435 1,575 37,619 61,525
11,500 9,470 3,755 1,795 26,520 29,531
6,910 9,602 2,030 615 19,157 22,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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