AoeStats
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Golden Pit

513851202Analyzed
4v4 RM · 2d ago on Oct 15, 2026· 45m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Shu · Taiwan
931
+16
🇮🇳 Varangians · India
914
+16
🇳🇱 Burgundians · Netherlands
912
+16
🇨🇳 Khmer · China
910
+17
vs
🇵🇱 Khitans · Poland
935
-34
🇬🇧 Danes · United Kingdom
926
-16
🇹🇷 Mongols · Türkiye
920
-16
🇨🇱 Portuguese · Chile
916
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,537 12:04 23:32 — ⚔ Drush into Scouts
29 1,331 10:20 17:24 37:28 ⛏ Fast Castle
28 1,248 10:14 14:40 — ⛏ Fast Castle
27 1,222 10:11 28:12 — ⚔ Archer Rush
27 1,230 14:22 17:03 29:04 ⛏ Fast Castle
25 1,148 11:44 25:05 — ⚔ M@A into Skirms
22 995 12:01 20:08 34:19 ⛏ Fast Castle
11 510 14:37 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,945 13,630 14,520 3,650 58,745 69,178
17,300 12,660 3,120 1,550 34,630 36,561
10,945 11,427 3,435 3,090 28,897 36,879
12,310 8,572 7,270 200 28,352 34,643
10,870 6,315 4,165 2,150 23,500 30,023
10,610 6,060 2,740 1,715 21,125 21,737
7,975 7,451 2,535 1,125 19,086 22,274
3,625 3,655 140 345 7,765 10,905
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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