AoeStats
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Arabia

515274283Analyzed
4v4 RM · 16d ago on Oct 21, 2026· 37m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Slavs · United Kingdom
1373
+12
🇨🇿 Maya · Czechia
1368
+12
🇨🇳 Ethiopians · China
1350
+13
🇨🇳 Poles · China
1264
+17
vs
🇲🇽 Britons · Mexico
1490
-21
🇳🇱 Ethiopians · Netherlands
1309
-15
🇸🇪 Franks · Sweden
1255
-12
🇦🇷 Koreans · Argentina
1072
-6
Player eAPM Actions Feudal Castle Imperial Opening
75 2,805 10:10 24:09 34:53 ⚔ Skirms into Archers
64 2,392 9:17 25:28 — ⚔ Scout Rush
61 2,267 9:26 29:40 — ⚔ Archer Rush
55 2,058 9:21 25:40 — ⚔ Archer Rush
41 1,545 8:43 26:10 — ⚔ Archer Rush
31 1,166 8:37 21:49 — ⚔ Scout Rush
26 966 10:03 21:45 — ⚔ Scout Rush
24 886 10:55 25:20 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,385 7,690 5,740 1,500 30,315 33,470
10,335 9,919 6,155 850 27,259 28,226
14,905 6,099 5,695 300 26,999 27,846
6,200 8,092 5,850 325 20,467 21,452
9,740 5,658 4,220 205 19,823 21,035
6,185 7,396 4,070 100 17,751 18,994
8,780 4,401 2,095 300 15,576 18,075
3,980 5,304 2,840 230 12,354 13,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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