AoeStats
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Arena

511630278Analyzed
4v4 RM · 13d ago on Oct 5, 2026· 192m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malay · Türkiye
1187
+13
🇮🇹 Persians · Italy
1178
+13
🇹🇷 Danes · Türkiye
1172
+13
🇹🇷 Cumans · Türkiye
1160
+14
vs
🇹🇷 Burmese · Türkiye
1167
-16
🇸🇪 Danes · Sweden
1107
-13
🇨🇱 Goths · Chile
1094
-12
🇺🇸 Chinese · United States
1082
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 9,196 11:38 15:43 29:28 ⚔ Drush FC
41 7,959 10:28 14:42 29:02 ⛏ Fast Castle
32 6,083 10:13 14:43 29:26 ⛏ Fast Castle
31 5,955 10:41 15:16 29:38 ⛏ Fast Castle
31 5,989 11:14 15:46 33:01 ⚔ FC into Archers
29 5,591 12:00 17:01 33:07 ⛏ Fast Castle
27 5,238 10:16 14:39 28:56 ⛏ Fast Castle
24 4,627 10:01 14:16 28:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
396,015 175,905 89,785 3,750 665,455 697,344
215,010 104,975 168,545 12,320 500,850 510,749
224,575 124,250 34,780 3,310 386,915 404,920
147,435 160,120 66,005 3,640 377,200 393,229
255,855 62,545 39,470 3,565 361,435 371,234
157,060 113,701 78,215 4,450 353,426 364,996
140,550 90,545 47,185 1,955 280,235 298,652
122,755 91,721 39,310 4,980 258,766 268,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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