AoeStats
← AML4554

MegaRandom

514631908Analyzed
4v4 RM · 2d ago on Oct 18, 2026· 53m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Spanish · Switzerland
1318
+16
🇨🇭 Franks · Switzerland
1313
+17
🇨🇭 Romans · Switzerland
1291
+17
🇨🇭 Ethiopians · Switzerland
1260
+19
vs
🇺🇸 Wei · United States
1456
-23
🇫🇷 Britons · France
1297
-16
🇩🇪 Varangians · Germany
1275
-15
🇺🇾 Persians · Uruguay
1268
-15
Player eAPM Actions Feudal Castle Imperial Opening
71 3,785 10:42 22:03 40:32 ⚔ M@A into Skirms
49 2,589 11:46 15:14 32:58 ⛏ Fish Boom FC
46 2,434 10:00 21:24 40:20 ⚔ Scout Rush
42 2,239 10:32 14:10 31:39 ⛏ Fast Castle
39 2,076 12:15 19:07 37:27 ⛏ Fast Castle
36 1,895 11:18 16:56 39:58 ⛏ Fish Boom FC
31 1,665 10:02 18:10 38:51 ⛏ Fast Castle
24 1,287 12:29 17:59 36:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,140 39,104 10,570 495 77,309 87,191
27,625 20,421 19,650 4,355 72,051 81,477
31,715 13,662 22,395 2,595 70,367 71,617
25,910 23,420 15,295 1,530 66,155 77,352
24,385 19,264 14,575 2,565 60,789 72,549
16,350 23,718 13,655 4,965 58,688 70,668
27,955 14,438 13,205 1,800 57,398 61,989
23,990 11,378 14,910 1,500 51,778 53,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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