AoeStats
← AML4554

Arena

514567440Analyzed
4v4 RM · 2d ago on Oct 18, 2026· 36m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Turks · Hong Kong SAR China
1445
+16
🇭🇰 Poles · Hong Kong SAR China
1420
+17
🇭🇰 Bengalis · Hong Kong SAR China
1395
+18
🇭🇰 Franks · Hong Kong SAR China
1372
+20
vs
🇹🇼 Vietnamese · Taiwan
1470
-19
🇺🇸 Persians · United States
1458
-18
🇪🇸 Turks · Spain
1445
-18
🇳🇱 Burgundians · Netherlands
1413
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 1,823 8:39 16:46 28:47 ⛏ Fast Castle
50 1,798 12:33 16:23 35:14 ⛏ Fast Castle
40 1,457 10:05 13:42 27:58 ⛏ Fast Castle
39 1,410 9:30 14:11 31:20 ⛏ Fast Castle
37 1,339 10:35 14:58 29:36 ⛏ Fast Castle
33 1,178 10:16 14:26 24:01 ⛏ Fast Castle
31 1,105 12:56 16:44 21:32 ◆ FC into Fast Imp
30 1,090 10:45 14:29 25:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,745 14,435 14,420 2,400 57,000 58,518
22,185 10,150 15,445 850 48,630 49,453
21,255 16,305 9,795 950 48,305 52,698
22,660 11,730 12,745 950 48,085 53,474
10,305 9,730 8,175 175 28,385 31,918
9,390 7,988 2,515 1,700 21,593 23,453
7,170 5,565 4,800 205 17,740 17,986
6,625 6,410 1,580 1,285 15,900 17,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.