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African Clearing

517536605Analyzed
4v4 RM · 6d ago on Oct 30, 2026· 52m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Lithuanians · Canada
980
+15
🇨🇳 Inca · China
964
+16
🇹🇷 Vietnamese · Türkiye
932
+17
🇨🇦 Celts · Canada
924
+17
vs
🇧🇷 Bulgarians · Brazil
1000
-18
🇫🇷 Gurjaras · France
957
-16
🇫🇷 Teutons · France
942
-16
🇹🇷 Tatars · Türkiye
925
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,966 18:08 29:47 48:17 ⚔ Archers into Skirms into Scouts
34 1,784 14:34 21:23 35:39 ⛏ Fast Castle
27 1,402 17:12 30:19 44:19 ⚔ M@A Rush
27 1,416 14:22 18:28 33:56 ⛏ Fast Castle
20 1,044 14:47 19:47 34:52 ⛏ Fast Castle
19 991 16:11 26:39 — ⚔ Drush
19 978 17:31 24:04 41:48 ⛏ Fast Castle
11 556 18:08 22:53 39:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,260 20,283 12,555 2,900 70,998 74,485
25,000 10,980 14,595 2,415 52,990 61,965
25,815 12,621 6,605 2,350 47,391 55,418
18,745 13,935 5,465 1,220 39,365 45,456
11,775 10,859 7,575 1,050 31,259 36,237
12,165 11,475 5,395 1,700 30,735 33,001
13,490 7,225 4,705 2,250 27,670 31,334
10,660 4,885 3,000 1,900 20,445 22,965
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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