AoeStats
← NikoNikoNiiUwUQueen

Black Forest

517839604Analyzed
4v4 RM · 4d ago on Nov 1, 2026· 45m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1062
+15
🇨🇳 Burgundians · China
1023
+16
🇨🇳 Inca · China
1005
+17
🇨🇳 Romans · China
989
+18
vs
🇭🇰 Bohemians · Hong Kong SAR China
1055
-17
🇨🇦 Mongols · Canada
1038
-17
🇲🇽 Italians · Mexico
1032
-17
🇨🇱 Celts · Chile
987
-24
Player eAPM Actions Feudal Castle Imperial Opening
45 2,044 11:32 16:49 29:51 ⛏ Fast Castle
40 1,840 10:58 14:56 29:30 ⛏ Fast Castle
24 1,119 13:31 17:46 34:51 ⛏ Fast Castle
23 1,059 12:54 16:47 32:18 ⛏ Fast Castle
22 1,008 11:33 17:06 31:34 ⛏ Fast Castle
20 937 11:51 15:45 37:48 ⛏ Fast Castle
19 870 13:29 21:55 32:07 ⛏ Fast Castle
17 759 12:27 17:05 33:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,060 21,685 13,130 3,200 68,075 85,407
22,220 22,010 13,895 2,350 60,475 84,003
31,820 12,695 12,470 3,050 60,035 74,685
22,005 21,615 12,250 2,330 58,200 67,830
18,805 16,690 11,440 3,550 50,485 65,850
20,795 11,954 11,145 2,405 46,299 61,063
13,550 13,651 7,035 2,530 36,766 42,273
9,775 11,880 7,380 940 29,975 32,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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