AoeStats
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Black Forest

517838277Analyzed
4v4 RM · 5d ago on Nov 1, 2026· 4m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Turks · Japan
1057
+15
🇲🇽 Ethiopians · Mexico
1048
+16
🇦🇷 Byzantines · Argentina
1044
+16
🇲🇽 Italians · Mexico
1014
+18
vs
🇨🇦 Spanish · Canada
1062
-17
🇫🇮 Mongols · Finland
1057
-16
🇨🇦 Koreans · Canada
1029
-16
🇦🇹 Varangians · Austria
1028
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 256 — — —
49 206 — — —
36 151 — — —
30 128 — — —
28 119 — — —
25 106 — — —
16 70 — — —
14 61 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 250 0 0 1,200 972
800 200 0 0 1,000 850
600 100 50 0 750 433
600 148 0 0 748 582
600 125 0 0 725 483
350 225 0 0 575 464
350 125 50 0 525 150
200 100 50 0 350 209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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