AoeStats
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Black Forest

517829464Analyzed
4v4 RM · 4d ago on Nov 1, 2026· 80m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Muisca · United States
1141
+12
1117
+13
🇺🇸 Teutons · United States
1070
+15
🇺🇸 Koreans · United States
983
+20
vs
🇺🇸 Burmese · United States
1078
-16
🇹🇷 Khmer · Türkiye
1077
-15
🇬🇧 Mongols · United Kingdom
1045
-15
🇲🇽 Saxons · Mexico
1028
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 3,473 10:12 15:34 29:04 ⛏ Fast Castle
36 2,881 11:10 20:02 32:25 ⛏ Fast Castle
33 2,685 11:40 16:09 32:39 ⛏ Fast Castle
32 2,554 13:22 18:29 29:22 ⛏ Fast Castle
26 2,124 10:40 16:20 31:26 ⛏ Fast Castle
18 1,456 10:30 19:37 34:47 ⚔ Archer Rush
18 1,462 12:48 24:20 36:36 ⚔ Archer Rush
13 1,023 15:22 25:32 41:23 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
15,050 93,898 34,145 13,455 156,548 171,915
15,845 74,908 37,210 4,200 132,163 139,827
15,475 49,950 42,800 2,905 111,130 123,308
45,275 37,501 24,225 3,860 110,861 115,528
29,925 37,265 35,835 2,950 105,975 155,222
26,645 45,385 28,345 2,900 103,275 113,113
34,170 37,346 19,140 3,015 93,671 116,902
29,450 29,405 26,805 3,870 89,530 101,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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