AoeStats
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Black Forest

517828630Analyzed
4v4 RM · 4d ago on Nov 1, 2026· 1m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1128
+14
🇧🇷 Vietnamese · Brazil
1126
+14
🇯🇵 Saracens · Japan
1086
+15
🇺🇸 Burgundians · United States
1060
+16
vs
🇨🇳 Khmer · China
1103
-16
🇹🇷 Vikings · Türkiye
1093
-16
🇬🇧 Mongols · United Kingdom
1059
-14
🇲🇽 Saxons · Mexico
1041
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 53 — — —
30 41 — — —
29 39 — — —
27 37 — — —
26 35 — — —
26 36 — — —
18 25 — — —
12 17 — — —

Resources

Player Food Wood Gold Stone Spent Collected
150 66 50 0 266 341
200 0 0 0 200 140
100 0 50 0 150 40
0 45 0 0 45 41
0 0 0 0 0 40
0 0 0 0 0 40
0 0 0 0 0 10
0 0 0 0 0 40
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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