AoeStats
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MegaRandom

514173959Analyzed
4v4 RM · 3d ago on Oct 17, 2026· 35m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
1151
+14
🇨🇱 Varangians · Chile
1116
+16
🇲🇽 Muisca · Mexico
1113
+16
🇺🇸 Dravidians · United States
1056
+18
vs
🇧🇷 Varangians · Brazil
1221
-20
🇦🇺 Maya · Australia
1146
-18
🇬🇧 Mongols · United Kingdom
1088
-15
🇬🇧 Celts · United Kingdom
995
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,402 18:27 22:13 — ⛏ Fish Boom FC
37 1,304 16:52 21:55 — ⚔ Fish Boom into Skirms into Galleys
28 977 16:27 24:19 — ⛏ Fish Boom FC
21 752 15:34 20:43 — ⚔ Fish Boom into Archers
20 692 14:44 19:33 — ⛏ Fish Boom FC
19 660 14:06 — — ⚔ Fish Boom into Champis
18 625 17:26 23:19 — ⛏ Fish Boom FC
18 634 15:00 28:13 —

Resources

Player Food Wood Gold Stone Spent Collected
9,065 8,934 1,550 1,055 20,604 20,835
6,100 7,645 1,865 870 16,480 17,738
5,075 7,807 3,060 200 16,142 17,166
5,565 8,130 910 500 15,105 18,034
4,615 5,260 2,920 300 13,095 14,399
5,925 3,668 1,285 950 11,828 13,120
4,905 4,050 530 550 10,035 11,636
2,790 5,250 335 200 8,575 8,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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