AoeStats
← NikoNikoNiiUwUQueen

MegaRandom

513976681Analyzed
4v4 RM · 4d ago on Oct 16, 2026· 77m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1312
+11
🇻🇳 Saxons · Vietnam
1294
+12
🇺🇸 Bohemians · United States
1269
+13
🇲🇽 Muisca · Mexico
1127
+17
vs
🇳🇱 Persians · Netherlands
1219
-15
🇨🇦 Franks · Canada
1191
-13
🇲🇽 Maya · Mexico
1183
-13
🇺🇸 Tatars · United States
1169
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 3,618 9:45 20:14 36:11 ⚔ Archer Rush
41 3,150 9:56 20:39 34:39 ⚔ Archer Rush
38 2,966 10:55 23:04 37:57 ⚔ Scout Rush
38 2,924 9:00 19:07 44:01 ⚔ Champis FC
37 2,871 10:09 16:47 30:36 ⛏ Fast Castle
36 2,765 10:59 23:20 39:30 ⚔ Archer Rush
26 2,033 10:36 13:48 37:31 ⛏ Fast Castle
25 1,961 9:55 21:13 34:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
102,105 21,182 59,225 8,010 190,522 215,879
84,450 41,575 38,380 8,150 172,555 184,580
87,100 30,358 43,565 1,500 162,523 167,435
59,115 39,785 43,880 2,925 145,705 153,764
59,080 22,901 40,095 4,950 127,026 139,354
61,745 31,865 28,145 3,065 124,820 128,928
39,655 39,118 25,900 4,605 109,278 115,834
33,410 40,980 21,270 4,490 100,150 110,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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