AoeStats
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Arena

513303838Analyzed
4v4 RM · 3d ago on Oct 13, 2026· 41m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Cumans · Brazil
1237
+14
🇲🇽 Muisca · Mexico
1227
+15
🇸🇰 Varangians · Slovakia
1204
+16
🇺🇸 Vikings · United States
1152
+17
vs
🇨🇴 Japanese · Colombia
1202
-16
🇵🇪 Sicilians · Peru
1196
-16
🇺🇸 Hindustanis · United States
1194
-15
🇨🇦 Britons · Canada
1191
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,327 11:08 15:26 30:25 ⛏ Fast Castle
45 1,873 12:18 16:38 35:13 ⛏ Fast Castle
38 1,560 10:22 14:01 31:07 ⛏ Fast Castle
32 1,322 9:04 22:29 31:39 ⛏ Fast Castle
30 1,242 9:56 27:44 35:58 ⛏ Fast Castle
28 1,169 10:03 17:52 37:54 ⚔ Champi Rush
28 1,151 10:30 14:55 30:11 ⛏ Fast Castle
15 622 11:18 15:13 30:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,125 14,330 10,035 1,050 55,540 67,576
23,690 17,120 11,075 1,685 53,570 57,086
14,720 14,835 9,530 3,485 42,570 49,068
19,770 8,840 8,800 4,300 41,710 51,348
16,100 14,433 4,505 2,910 37,948 45,357
13,065 10,846 3,805 985 28,701 41,473
13,335 7,520 3,955 200 25,010 26,946
11,105 4,155 3,245 2,025 20,530 23,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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