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Arena

514667692Analyzed
4v4 RM · 18d ago on Oct 18, 2026· 53m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1298
+12
🇦🇷 Dravidians · Argentina
1276
+13
🇨🇴 Slavs · Colombia
1269
+13
🇦🇷 Portuguese · Argentina
1254
+14
vs
🇸🇪 Teutons · Sweden
1256
-16
🇸🇪 Lithuanians · Sweden
1214
-13
🇸🇪 Saracens · Sweden
1196
-12
🇸🇪 Ethiopians · Sweden
1145
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,697 11:48 15:20 28:02 ⛏ Fast Castle
33 1,758 10:18 15:04 49:15 ⛏ Fast Castle
29 1,517 11:07 15:22 31:07 ⛏ Fast Castle
28 1,495 10:38 14:18 31:33 ⛏ Fast Castle
28 1,503 9:04 13:36 — ⛏ Fast Castle
26 1,377 10:54 15:37 48:41 ⛏ Fast Castle
25 1,302 11:53 15:38 19:52 ◆ FC into Fast Imp
22 1,149 9:40 14:54 30:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,870 21,440 21,945 1,700 88,955 98,447
23,865 38,445 19,530 6,950 88,790 95,065
42,195 12,065 18,025 4,850 77,135 83,197
30,060 17,705 16,215 5,160 69,140 72,817
10,100 22,020 18,775 7,725 58,620 75,675
23,865 16,065 11,275 2,390 53,595 56,187
15,445 11,380 5,265 2,545 34,635 43,954
7,720 9,696 1,980 2,200 21,596 26,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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