AoeStats
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Black Forest

511106958Analyzed
2v2 RM · 11d ago on Oct 3, 2026· 59m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1288
+15
🇬🇧 Japanese · United Kingdom
1287
+15
vs
🇸🇪 Goths · Sweden
1279
-15
🇸🇪 Magyars · Sweden
1262
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 3,140 10:18 22:39 35:54 ⚔ M@A into Towers
30 1,784 12:13 20:59 35:24 ⛏ Fast Castle
28 1,663 10:07 22:00 37:38 ⚔ M@A into Archers
27 1,599 12:36 23:24 37:35 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,435 28,403 22,655 3,980 90,473 99,976
33,520 25,998 18,755 8,020 86,293 98,819
30,165 23,547 23,095 2,300 79,107 83,826
22,025 28,009 22,510 2,325 74,869 94,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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