AoeStats
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Black Forest

513263803Analyzed
3v3 RM · 6d ago on Oct 12, 2026· 44m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Poles · Brazil
1157
+16
🇺🇸 Spanish · United States
1148
+17
🇦🇷 Celts · Argentina
1107
+18
vs
🇫🇷 Italians · France
1466
-28
🇧🇪 Dravidians · Belgium
1057
-13
🇫🇷 Persians · France
969
-10
Player eAPM Actions Feudal Castle Imperial Opening
39 1,730 10:23 16:43 36:54 ⛏ Fast Castle
36 1,586 13:21 20:25 37:12 ⛏ Fast Castle
31 1,357 13:16 17:10 22:30 ◆ FC into Fast Imp
29 1,287 12:05 18:23 28:46 ⛏ Fish Boom FC
24 1,066 10:27 18:37 — ⛏ Fast Castle
22 989 13:19 19:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,515 13,877 14,385 3,670 60,447 75,776
8,940 9,745 8,090 1,425 28,200 34,072
10,835 9,630 5,800 1,220 27,485 33,893
9,340 9,360 5,320 850 24,870 27,834
9,755 8,916 5,170 950 24,791 28,587
10,950 6,330 4,675 400 22,355 26,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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