AoeStats
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African Clearing

504282174Analyzed
2v2 RM · 2mo ago on Sep 4, 2026· 50m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
1003
+12
🇮🇳 Romans · India
895
+16
vs
🇧🇪 Ethiopians · Belgium
906
-14
🇫🇷 Persians · France
903
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,558 13:34 17:25 32:36 ⛏ Fast Castle
25 1,229 12:52 21:56 34:59 ⚔ FC into Archers
14 706 17:19 25:43 37:23 ⛏ Fast Castle
12 588 12:10 21:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,585 13,470 9,460 2,000 45,515 55,200
13,910 13,464 4,685 1,640 33,699 37,035
7,875 12,710 8,735 1,700 31,020 32,432
10,185 10,410 8,165 1,600 30,360 35,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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