AoeStats
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African Clearing

513468547Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 16m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1899
+5
🇭🇰 Celts · Hong Kong SAR China
1814
+7
🇵🇹 Hindustanis · Portugal
1788
+8
🇺🇸 Armenians · United States
1705
+11
vs
🇻🇳 Byzantines · Vietnam
1709
-10
🇲🇽 Portuguese · Mexico
1631
-9
🇨🇿 Cumans · Czechia
1551
-6
🇩🇴 Bohemians · Dominican Republic
1534
-6
Player eAPM Actions Feudal Castle Imperial Opening
39 657 12:01 — — ⚔ Scout Rush
33 563 14:34 — — ⛏ Fast Castle
33 565 13:06 — —
32 535 13:38 — — ⛏ Fish Boom FC
31 525 13:51 16:36 — ⛏ Fast Castle
29 486 13:08 — —
26 433 12:59 — — ⚔ Archer Rush
17 291 12:41 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,750 2,460 250 100 7,560 7,600
3,500 1,708 250 100 5,558 5,130
2,925 2,077 370 100 5,472 5,233
2,825 1,560 50 100 4,535 4,817
2,675 1,353 250 100 4,378 4,759
3,000 1,100 50 100 4,250 4,382
2,225 1,384 50 215 3,874 3,536
2,050 1,628 50 100 3,828 4,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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