AoeStats
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Black Forest

511378847Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 77m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1182
+15
🇺🇸 Byzantines · United States
1171
+16
vs
🇩🇪 Italians · Germany
1179
-16
🇩🇪 Saxons · Germany
1161
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 3,839 11:34 15:09 30:59 ⛏ Fast Castle
34 2,600 12:47 17:11 32:57 ⛏ Fast Castle
26 2,011 11:06 15:23 29:22 ⛏ Fast Castle
23 1,791 10:36 15:20 30:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,430 68,456 66,040 5,535 184,461 201,300
82,390 38,220 49,180 3,275 173,065 185,944
32,570 83,741 44,265 3,930 164,506 178,460
51,320 60,083 21,980 4,205 137,588 167,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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