AoeStats
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Baltic

511367038Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 72m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
1139
+18
🇧🇷 Varangians · Brazil
1101
+21
vs
🇩🇪 Italians · Germany
1199
-20
🇩🇪 Varangians · Germany
1180
-19
Player eAPM Actions Feudal Castle Imperial Opening
54 3,911 11:55 16:49 35:49 ⛏ Fish Boom FC
51 3,715 9:57 19:25 39:23 ⚔ Fish Boom into Fire Galleys into Archers
30 2,203 11:45 21:26 32:04 ⛏ Fish Boom into Fire Galleys FC
23 1,655 11:16 21:17 40:12 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
56,535 38,076 62,920 4,200 161,731 169,042
26,635 44,626 21,230 3,645 96,136 113,063
16,600 45,604 20,755 3,670 86,629 99,659
26,915 27,698 8,130 2,970 65,713 68,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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