AoeStats
← DavidKrueger313

Black Forest

504647250Analyzed
2v2 RM · 2mo ago on Sep 6, 2026· 68m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
983
+18
🇺🇸 Britons · United States
974
+18
vs
🇺🇸 Mongols · United States
1029
-18
🇺🇸 Huns · United States
1028
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 2,680 13:04 18:34 37:37 ⛏ Fast Castle
31 2,109 14:14 19:54 34:58 ⛏ Fast Castle
29 1,971 10:49 15:09 32:43 ⛏ Fast Castle
24 1,622 13:53 19:57 38:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,515 36,817 39,405 2,210 125,947 135,232
15,375 58,760 35,200 3,000 112,335 117,596
17,950 34,284 27,280 4,380 83,894 101,134
28,705 21,577 22,015 2,800 75,097 80,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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