AoeStats
← Th1rtyseven37

Highland

505463539Analyzed
2v2 RM · 1mo ago on Sep 9, 2026· 39m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Poles · Türkiye
1266
+14
🇹🇷 Slavs · Türkiye
1255
+15
vs
🇳🇱 Lithuanians · Netherlands
1248
-16
🇹🇼 Franks · Taiwan
1199
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 2,578 9:21 19:22 36:27 ⚔ Scouts into Skirms
60 2,346 9:36 20:32 — ⚔ Drush into Archers
45 1,761 9:52 23:10 — ⚔ Archers into Skirms
34 1,346 11:01 15:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,410 11,221 8,000 850 37,481 39,493
14,880 14,049 3,690 1,605 34,224 35,057
9,760 12,139 6,715 200 28,814 34,253
12,610 6,798 5,660 450 25,518 28,193
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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