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Black Forest

511000309Analyzed
2v2 RM · 10d ago on Oct 3, 2026· 64m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bohemians · Italy
911
+16
🇮🇹 Teutons · Italy
910
+16
vs
🇦🇺 Cumans · Australia
938
-17
🇩🇰 Danes · Denmark
880
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,755 14:15 29:14 40:16
22 1,430 13:17 17:28 33:28 ⛏ Fast Castle
19 1,254 13:04 18:25 33:37 ⛏ Fast Castle
14 931 17:19 27:30 42:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,850 37,795 29,605 2,900 115,150 119,844
40,520 23,399 24,945 3,495 92,359 101,464
28,745 28,461 22,480 3,625 83,311 121,785
30,305 19,368 15,535 3,295 68,503 76,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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