AoeStats
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Arena

512811142Analyzed
3v3 RM · 3d ago on Oct 11, 2026· 65m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Wu · Colombia
1220
+12
🇨🇴 Khmer · Colombia
1191
+13
🇨🇴 Bohemians · Colombia
1071
+19
vs
🇲🇽 Romans · Mexico
1165
-16
🇲🇽 Italians · Mexico
1141
-15
🇲🇽 Franks · Mexico
1085
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,525 10:24 16:57 30:35 ⛏ Fast Castle
33 2,127 10:38 15:10 32:00 ⛏ Fast Castle
31 2,045 9:57 13:11 33:23 ⛏ Fast Castle
29 1,906 11:20 15:16 43:01 ⛏ Fast Castle
26 1,668 10:52 14:50 31:25 ⛏ Fast Castle
25 1,615 10:00 14:59 29:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,370 23,060 12,545 880 95,855 115,031
34,530 25,548 18,765 1,190 80,033 91,426
30,470 29,470 10,805 1,500 72,245 87,436
23,170 24,195 15,745 3,790 66,900 70,927
28,575 10,890 20,040 4,200 63,705 77,742
15,365 15,319 8,135 1,885 40,704 47,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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