AoeStats
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Baltic

512797872Analyzed
4v4 RM · 4d ago on Oct 11, 2026· 54m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
36 1,933 9:23 22:41 37:46 ⚔ Fish Boom into Archers
34 1,844 10:09 15:03 39:36 ⛏ Fast Castle
33 1,789 11:44 19:02 — ⚔ M@A into Skirms
31 1,653 11:49 17:17 50:34 ⚔ Scout Rush
29 1,588 9:40 23:04 34:02 ⚔ Scout Rush
25 1,351 11:07 — — ⚔ Archer Rush
20 1,081 11:52 23:04 39:49 ⚔ M@A into Fish Boom
12 629 13:53 25:08 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,740 14,610 14,005 850 67,205 75,392
23,870 10,475 15,245 950 50,540 71,522
15,965 17,157 9,030 1,825 43,977 48,064
15,085 16,515 10,470 1,500 43,570 68,699
19,860 9,870 10,160 3,375 43,265 44,759
5,635 9,504 3,295 1,655 20,089 22,222
5,825 8,600 2,100 475 17,000 18,648
5,095 3,525 1,230 3,415 13,265 16,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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