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Lombardia

509252159Analyzed
3v3 RM · 20d ago on Sep 26, 2026· 48m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1246
+11
🇦🇷 Britons · Argentina
1160
+14
🇦🇷 Chinese · Argentina
1125
+16
vs
🇺🇸 Magyars · United States
1157
-15
🇺🇸 Danes · United States
1111
-13
🇺🇸 Georgians · United States
1099
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,895 12:05 16:29 35:22 ⛏ Fast Castle
34 1,657 13:36 17:55 33:07 ⛏ Fast Castle
28 1,360 10:38 20:31 44:20 ⚔ Scout Rush
26 1,264 10:50 14:30 31:39 ⛏ Fast Castle
26 1,253 11:48 16:37 33:54 ⛏ Fast Castle
20 958 11:17 17:28 29:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,915 13,697 16,910 3,300 68,822 78,040
29,150 15,235 11,970 1,905 58,260 61,304
17,455 20,515 11,870 3,650 53,490 68,659
19,010 14,206 6,845 1,360 41,421 49,457
14,465 13,424 7,975 2,220 38,084 44,191
10,700 12,150 11,275 2,830 36,955 42,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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