AoeStats
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Arabia

509242799Analyzed
3v3 RM · 19d ago on Sep 26, 2026· 34m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1223
+11
🇦🇷 Ethiopians · Argentina
1129
+15
🇦🇷 Vietnamese · Argentina
1089
+17
vs
🇦🇷 Saxons · Argentina
1228
-20
🇦🇷 Persians · Argentina
1061
-12
🇦🇷 Chinese · Argentina
1031
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 1,882 8:52 23:50 — ⚔ Archer Rush
45 1,534 10:07 23:17 — ⚔ Archer Rush
34 1,155 10:20 24:06 — ⚔ Archers into Skirms
33 1,147 8:58 15:53 — ⛏ Fast Castle
25 866 11:16 22:34 — ⚔ Archers into Skirms
23 807 9:10 22:41 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,825 8,327 6,440 100 23,692 25,782
7,610 9,008 3,970 325 20,913 24,098
10,030 4,981 4,595 200 19,806 22,414
5,025 5,368 2,675 100 13,168 13,983
5,495 3,074 2,140 225 10,934 10,988
4,105 4,172 625 1,075 9,977 9,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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