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African Clearing

506702400Analyzed
4v4 RM · 25d ago on Sep 14, 2026· 46m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Dravidians · Argentina
1156
+15
🇦🇷 Mongols · Argentina
1151
+15
🇦🇷 Huns · Argentina
1123
+16
🇨🇱 Spanish · Chile
1085
+18
vs
🇳🇱 Bohemians · Netherlands
1147
-17
🇸🇪 Britons · Sweden
1126
-16
🇳🇱 Vietnamese · Netherlands
1119
-16
🇫🇷 Bohemians · France
1115
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,273 14:03 18:45 41:43 ⛏ Fast Castle
23 1,085 16:59 23:10 32:38 ⛏ Fast Castle
22 1,046 12:32 18:15 36:23 ⚔ FC into Archers
20 925 13:44 21:15 — ⛏ Fast Castle
20 915 13:22 18:21 34:04 ⛏ Fast Castle
20 922 13:35 22:56 35:46 ⚔ Scout Rush
9 422 13:50 22:05 27:21 ◆ FC into Fast Imp
7 314 14:24 20:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,190 16,850 14,380 3,335 53,755 61,385
15,745 16,785 7,895 1,600 42,025 49,384
24,415 7,434 7,940 1,500 41,289 43,498
10,690 8,850 4,635 2,150 26,325 27,015
8,425 8,440 8,070 320 25,255 27,920
7,325 4,915 2,355 2,070 16,665 18,336
5,555 6,411 2,315 910 15,191 14,706
3,175 1,635 250 100 5,160 5,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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