AoeStats
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MegaRandom

506663228Analyzed
4v4 RM · 24d ago on Sep 14, 2026· 35m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1142
+14
🇭🇰 Ethiopians · Hong Kong SAR China
1075
+17
🇨🇳 Britons · China
1064
+16
🇨🇳 Burgundians · China
1063
+17
vs
🇬🇧 Celts · United Kingdom
1096
-16
🇪🇸 Bohemians · Spain
1090
-16
🇨🇳 Jurchens · China
1089
-16
🇨🇿 Teutons · Czechia
1077
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 2,161 10:43 19:44 — ⚔ Archer Rush
38 1,331 10:11 14:19 — ⛏ Fast Castle
37 1,306 14:05 19:21 — ⛏ Fast Castle
24 859 10:40 15:08 32:29 ⛏ Fast Castle
23 807 10:54 17:06 — ⛏ Fast Castle
23 802 11:53 16:54 — ⚔ FC into Archers
20 713 12:42 20:03 33:21
13 457 11:01 19:50 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,490 4,415 11,135 100 30,140 30,712
10,970 5,038 6,670 850 23,528 23,702
8,420 5,579 2,950 2,700 19,649 21,330
9,280 7,317 1,640 850 19,087 20,565
6,325 6,635 2,875 1,400 17,235 21,954
6,640 7,466 2,050 1,050 17,206 18,769
7,625 5,606 1,935 1,085 16,251 20,914
5,665 4,310 770 1,135 11,880 12,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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