AoeStats
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Arena

505949729Analyzed
2v2 RM · 29d ago on Sep 11, 2026· 49m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
1127
+14
🇦🇷 Burgundians · Argentina
1109
+16
vs
🇦🇷 Goths · Argentina
1092
-15
🇦🇷 Khmer · Argentina
1092
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,473 10:07 14:32 29:22 ⛏ Fast Castle
28 1,384 11:06 15:27 35:36 ⛏ Fast Castle
24 1,166 10:48 14:10 38:43 ⛏ Fast Castle
20 970 10:50 15:51 30:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,390 16,010 5,535 1,700 71,635 83,078
27,595 18,200 14,780 3,850 64,425 85,140
28,520 15,490 8,755 1,600 54,365 58,433
14,830 10,620 11,545 1,500 38,495 43,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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