AoeStats
← [Odst] Sheppard

MegaRandom

511840168Analyzed
4v4 RM · 14d ago on Oct 6, 2026· 45m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Shu · France
1457
+9
🇩🇪 Sicilians · Germany
1453
+9
🇨🇳 Franks · China
1414
+10
🇺🇸 Danes · United States
1401
+10
vs
🇺🇸 Maya · United States
1350
-12
🇲🇽 Mongols · Mexico
1266
-9
🇬🇧 Persians · United Kingdom
1254
-9
1249
-8
Player eAPM Actions Feudal Castle Imperial Opening
55 2,543 11:11 15:25 35:15 ⛏ Fast Castle
50 2,312 10:03 22:25 32:48 ⚔ Archer Rush
49 2,266 10:42 14:43 35:22 ⛏ Fast Castle
43 1,983 10:52 25:48 43:51 ⚔ Galleys into Archers
41 1,862 10:36 14:43 41:13 ⛏ Fast Castle
36 1,643 11:43 16:18 — ⛏ Fast Castle
29 1,310 10:37 14:34 33:39 ⛏ Fast Castle
22 1,024 11:53 15:52 40:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,755 12,540 15,645 3,000 55,940 72,358
10,350 21,255 17,245 2,900 51,750 56,352
13,900 18,610 14,570 2,250 49,330 51,266
13,150 18,858 11,290 2,300 45,598 52,883
20,235 13,565 7,080 2,835 43,715 44,446
14,325 12,649 5,660 4,035 36,669 40,050
14,710 11,530 5,035 1,600 32,875 34,155
13,455 9,945 8,350 1,010 32,760 37,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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