AoeStats
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Black Forest

512693817Analyzed
4v4 RM · 10d ago on Oct 10, 2026· 12m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1161
+12
🇦🇷 Sicilians · Argentina
1154
+13
🇦🇺 Goths · Australia
1116
+14
🇨🇱 Khmer · Chile
1099
+15
vs
🇲🇽 Romans · Mexico
1162
-16
🇪🇸 Persians · Spain
1123
-15
🇲🇽 Varangians · Mexico
1037
-12
🇲🇽 Celts · Mexico
1000
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 730 — — —
29 366 11:17 — —
23 292 — — —
20 258 10:02 — —
18 231 12:28 — —
17 217 — — —
15 188 — — —
14 176 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,150 1,400 50 0 3,600 4,314
1,900 1,505 50 0 3,455 4,102
1,950 835 50 0 2,835 2,983
1,950 256 50 0 2,256 2,287
1,500 350 50 0 1,900 3,655
1,400 260 50 0 1,710 1,588
1,000 475 50 0 1,525 2,761
950 216 50 0 1,216 1,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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