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514251663Analyzed
4v4 RM · 22d ago on Oct 17, 2026· 44m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Aztecs · Denmark
1818
+8
🇺🇸 Persians · United States
1677
+13
🇨🇳 Hindustanis · China
1642
+15
🇨🇳 Bengalis · China
1526
+20
vs
🇩🇪 Malay · Germany
1772
-20
🇳🇱 Tatars · Netherlands
1717
-18
🇩🇪 Chinese · Germany
1495
-9
🇺🇸 Mapuche · United States
1489
-9
Player eAPM Actions Feudal Castle Imperial Opening
52 2,323 8:16 14:15 24:57 ⛏ Fast Castle
51 2,265 10:20 13:59 29:32 ⛏ Fast Castle
43 1,913 9:02 22:57 33:20 ⚔ Archers into Skirms
40 1,772 9:09 21:11 27:39 ⚔ Archer Rush
37 1,647 9:58 13:41 26:23 ⛏ Fast Castle
33 1,470 10:18 14:30 32:14 ⛏ Fast Castle
27 1,221 8:49 18:26 32:02 ⚔ Scout Rush
26 1,162 10:09 14:17 29:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,455 32,036 14,495 1,735 76,721 80,391
32,820 17,635 17,585 5,500 73,540 85,671
26,790 27,908 6,700 1,125 62,523 70,117
23,020 19,970 11,930 2,380 57,300 60,741
19,240 18,295 9,455 1,900 48,890 51,436
15,700 16,160 12,660 1,600 46,120 51,449
16,400 16,909 3,455 2,140 38,904 40,805
12,990 15,045 6,300 950 35,285 38,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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