AoeStats
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Arena

516123764Analyzed
2v2 RM · 10d ago on Oct 25, 2026· 41m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malians · Brazil
1494
+13
🇧🇷 Spanish · Brazil
1459
+15
vs
🇺🇸 Britons · United States
1465
-16
🇲🇽 Cumans · Mexico
1395
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,206 10:20 14:52 37:01 ⛏ Fast Castle
48 2,005 10:07 13:44 35:09 ⛏ Fast Castle
27 1,127 9:04 21:09 34:43 ⚔ Scout Rush
21 887 8:27 19:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,440 14,685 15,015 1,620 54,760 59,308
21,625 9,425 9,095 3,155 43,300 48,007
13,825 14,135 8,435 3,010 39,405 44,734
10,670 8,526 4,120 100 23,416 26,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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