AoeStats
← MikeMango

Nomad

504363609Analyzed
3v3 RM · 1mo ago on Sep 5, 2026· 25m 13s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
1194
+17
🇺🇸 Spanish · United States
1190
+17
🇧🇷 Vietnamese · Brazil
1146
+18
vs
🇲🇽 Turks · Mexico
1228
-18
🇲🇽 Berbers · Mexico
1228
-18
🇲🇽 Spanish · Mexico
1178
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,045 17:21 21:21 — ⚔ FC into Scouts
32 817 13:30 19:15 — ⛏ Fish Boom FC
31 787 14:52 19:50 — ⛏ Fish Boom FC
28 712 11:29 17:49 — ⛏ Fish Boom FC
21 521 14:26 18:53 — ⛏ Fish Boom FC
19 476 15:33 20:19 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,725 5,180 430 980 11,315 11,235
5,460 3,420 1,580 750 11,210 10,837
4,545 3,625 940 855 9,965 10,217
4,170 4,080 730 850 9,830 10,313
4,155 2,405 595 850 8,005 7,705
3,365 3,025 370 850 7,610 7,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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