AoeStats
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African Clearing

511337216Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 40m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Hindustanis · Brazil
1062
+15
🇬🇧 Persians · United Kingdom
1014
+17
🇵🇪 Italians · Peru
1005
+17
🇫🇷 Magyars · France
1000
+17
vs
🇺🇸 Varangians · United States
1048
-17
🇺🇸 Magyars · United States
1037
-17
🇵🇱 Danes · Poland
1027
-16
🇬🇧 Danes · United Kingdom
1021
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,600 16:01 27:36 — ⚔ Archers into Scouts
35 1,435 14:42 20:39 — ⛏ Fast Castle
27 1,127 14:42 19:53 — ⛏ Fast Castle
20 821 13:47 18:53 — ⛏ Fast Castle
16 670 15:26 25:35 —
15 603 15:45 20:39 — ⛏ Fast Castle
9 384 15:37 20:53 — ⚔ FC into Scouts
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
14,105 10,658 3,200 1,575 29,538 37,969
8,130 4,530 2,315 3,000 17,975 22,310
8,425 6,820 970 975 17,190 18,019
5,625 6,530 1,635 300 14,090 16,969
5,535 4,048 1,075 235 10,893 11,565
5,175 4,427 725 200 10,527 12,050
3,620 2,910 360 855 7,745 8,297
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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