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Black Forest

511562006Analyzed
2v2 RM · 15d ago on Oct 5, 2026· 56m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
868
+16
🇹🇷 Ethiopians · Türkiye
801
+18
vs
🇷🇺 Danes · Russia
884
-18
831
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,807 10:37 20:18 28:22 ⛏ Fish Boom FC
28 1,572 14:02 22:10 41:05 ⛏ Fast Castle
22 1,224 13:31 26:55 43:24 ⛏ Fast Castle
21 1,174 12:38 20:19 27:01 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
22,200 23,298 12,200 1,505 59,203 72,290
23,605 18,987 11,825 1,450 55,867 57,700
19,265 17,504 13,250 1,670 51,689 57,277
13,585 15,041 10,675 3,215 42,516 51,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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