AoeStats
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Black Forest

511653920Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 27m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
1148
+7
🇨🇱 Turks · Chile
1096
+9
🇨🇱 Varangians · Chile
885
+17
vs
🇺🇸 Lithuanians · United States
1035
-15
🇺🇸 Burmese · United States
965
-12
🇺🇸 Mongols · United States
784
-6
Player eAPM Actions Feudal Castle Imperial Opening
31 861 14:14 18:16 — ⛏ Fast Castle
29 791 12:39 19:23 — ⛏ Fish Boom FC
17 481 12:54 21:47 — ⛏ Fish Boom FC
17 457 15:47 26:47 — ⛏ Fish Boom FC
14 396 12:06 16:36 — ⛏ Fast Castle
11 292 15:24 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,125 6,701 1,140 1,190 16,156 17,675
4,805 3,701 990 850 10,346 11,489
4,650 3,820 1,165 650 10,285 11,430
3,800 4,375 250 435 8,860 11,272
4,100 4,003 350 160 8,613 10,354
2,850 1,939 50 150 4,989 5,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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