AoeStats
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Arabia

511649619Analyzed
3v3 RM · 12d ago on Oct 6, 2026· 38m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
1076
+25
🇺🇸 Danes · United States
979
+14
🇦🇷 Spanish · Argentina
816
+22
vs
🇺🇸 Lithuanians · United States
1055
-20
🇺🇸 Ethiopians · United States
982
-17
🇺🇸 Mongols · United States
794
-10
Player eAPM Actions Feudal Castle Imperial Opening
43 1,668 10:11 21:56 — ⚔ Skirmisher Rush
32 1,238 11:34 25:03 35:18 ⚔ Archer Rush
24 930 10:59 19:50 — ⚔ FC into Skirms
19 728 10:39 16:52 — ⛏ Fast Castle
18 684 11:31 18:40 31:45 ⛏ Fast Castle
17 668 11:26 16:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,125 9,194 2,730 2,255 26,304 27,955
11,800 6,283 6,370 1,500 25,953 29,508
12,280 7,805 4,115 280 24,480 27,301
9,920 9,403 2,980 1,530 23,833 27,982
10,710 5,429 5,895 100 22,134 24,315
7,025 4,691 450 1,150 13,316 16,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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