AoeStats
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Black Forest

511450140Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 50m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Byzantines · Chile
780
+14
🇧🇷 Spanish · Brazil
743
+16
🇲🇽 Franks · Mexico
737
+16
🇧🇷 Huns · Brazil
700
+18
vs
🇺🇸 Hindustanis · United States
772
-17
🇺🇸 Romans · United States
762
-17
🇺🇸 Inca · United States
723
-15
🇺🇸 Persians · United States
712
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,780 11:20 21:49 31:27 ⛏ Fish Boom FC
36 1,833 12:18 22:21 32:55 ⛏ Fast Castle
25 1,295 14:19 23:27 34:32 ⛏ Fish Boom FC
19 984 11:16 24:17 34:12 ⛏ Fish Boom FC
18 915 11:47 21:56 31:07 ⛏ Fast Castle
15 757 12:40 22:14 30:08 ⛏ Fish Boom FC
14 723 13:33 21:45 36:44 ⛏ Fast Castle
11 568 11:48 24:13 29:46 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
22,485 28,959 18,130 5,085 74,659 87,327
11,910 34,901 13,070 960 60,841 69,745
20,095 19,289 16,400 4,685 60,469 67,929
20,725 12,310 13,050 1,700 47,785 61,912
21,305 10,050 8,360 2,150 41,865 54,877
12,655 20,660 5,375 750 39,440 55,918
15,415 12,325 9,620 1,400 38,760 51,783
14,535 15,226 4,765 2,255 36,781 36,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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