AoeStats
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Arena

511376824Analyzed
1v1 RM · 14d ago on Oct 4, 2026· 39m 12s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1029
+16
vs
🇩🇪 Portuguese · Germany
1026
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,064 10:38 18:50 — ⚔ Drush
26 1,036 11:15 15:38 32:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,345 15,270 7,075 2,350 41,040 41,732
11,790 11,460 5,045 100 28,395 30,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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