AoeStats
← ElitePete2

Yucatan

511387979Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 76m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Romans · France
1055
+14
🇫🇷 Armenians · France
980
+19
🇫🇷 Mongols · France
965
+18
🇫🇷 Franks · France
964
+18
vs
🇨🇴 Ethiopians · Colombia
1031
-18
🇩🇪 Mongols · Germany
1027
-18
🇲🇽 Danes · Mexico
1005
-17
🇮🇪 Wu · Ireland
995
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 3,887 13:28 17:22 35:47 ⛏ Fish Boom FC
46 3,528 12:51 23:40 39:27 ⚔ M@A into Archers
37 2,855 10:00 14:33 43:15 ⛏ Fast Castle
28 2,151 12:46 17:05 33:46 ⛏ Fast Castle
27 2,073 10:44 15:35 37:25 ⛏ Fast Castle
27 2,082 12:46 22:53 40:44 ⚔ Scout Rush
24 1,827 13:39 17:43 34:48 ⛏ Fast Castle
23 1,780 14:58 35:43 63:51 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,170 76,535 53,565 3,860 176,130 194,975
45,635 26,695 33,385 2,365 108,080 116,549
28,905 42,472 20,795 4,310 96,482 111,322
37,410 16,675 26,335 4,585 85,005 101,644
23,450 30,789 18,095 1,810 74,144 94,048
33,960 18,275 16,680 3,365 72,280 89,686
37,530 10,910 13,875 1,165 63,480 66,000
16,420 20,538 18,940 4,190 60,088 68,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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