AoeStats
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Nomad

508489417Analyzed
2v2 RM · 25d ago on Sep 22, 2026· 58m 34s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
1080
+9
🇫🇷 Celts · France
800
+19
vs
🇳🇱 Random · Netherlands
944
-16
🇳🇱 Random · Netherlands
857
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,574 13:32 19:16 56:31 ⛏ Fish Boom FC
27 1,575 13:02 24:00 52:45 ⚔ Fish Boom into Towers into Archers
16 945 15:22 21:12 — ⛏ Fish Boom FC
15 895 18:24 34:12 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
14,425 16,985 9,310 3,150 43,870 47,422
12,120 12,560 2,530 2,675 29,885 33,806
8,470 11,827 1,400 1,370 23,067 25,746
10,740 6,785 3,495 1,220 22,240 23,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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