AoeStats
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Lombardia

508478257Analyzed
2v2 RM · 25d ago on Sep 22, 2026· 46m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
954
+14
🇩🇪 Shu · Germany
902
+16
vs
🇳🇱 Varangians · Netherlands
960
-16
🇳🇱 Danes · Netherlands
871
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,726 9:35 22:30 37:39 ⚔ Archer Rush
28 1,290 10:23 14:05 34:50 ⛏ Fast Castle
22 1,006 10:49 15:20 33:10 ⛏ Fast Castle
19 870 10:20 23:10 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,860 11,670 12,695 1,600 43,825 56,983
21,210 12,230 6,110 1,150 40,700 44,304
13,775 11,668 6,320 2,240 34,003 48,701
9,795 8,792 1,275 1,105 20,967 23,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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