AoeStats
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Arabia

508471413Analyzed
2v2 RM · 26d ago on Sep 22, 2026· 40m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Saracens · Czechia
938
+16
🇩🇪 Saxons · Germany
911
+17
vs
🇳🇱 Varangians · Netherlands
979
-19
🇳🇱 Danes · Netherlands
885
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,654 13:09 16:45 — ⛏ Fast Castle
29 1,201 9:24 21:09 — ⚔ Scout Rush
18 744 10:18 20:39 30:15 ⛏ Fast Castle
15 597 10:50 18:22 39:43

Resources

Player Food Wood Gold Stone Spent Collected
8,395 7,787 4,035 980 21,197 25,073
8,635 8,532 1,295 780 19,242 21,770
7,640 3,910 1,995 650 14,195 16,028
4,845 3,664 375 0 8,884 9,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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