AoeStats
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Arena

513329623Analyzed
2v2 RM · 4d ago on Oct 13, 2026· 58m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
938
+16
🇺🇸 Bohemians · United States
929
+16
vs
🇵🇪 Spanish · Peru
1029
-20
🇵🇪 Huns · Peru
835
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,393 11:22 15:37 31:24 ⛏ Fast Castle
29 1,700 12:35 17:13 33:09 ⛏ Fast Castle
29 1,667 11:51 18:55 36:56 ⛏ Fast Castle
23 1,339 10:18 14:16 39:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,470 42,285 24,655 4,395 97,805 108,405
29,635 28,410 13,055 1,600 72,700 95,314
35,465 14,890 11,445 2,350 64,150 88,329
20,790 18,960 10,035 1,835 51,620 64,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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